EUVHS_IO1_Toolkit_EN

109 The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project Number: 2020-1-DE03-KA226-SCH-093410 Step 3: Teaching and learning strategies • Follow the CoI framework. • Incorporate synchronous and asynchronous activities, based on the learning needs. Choose activities that best fit into the delivery mode. Check here how to design activities for each delivery mode. • Promote students’ self-regulation of learning through scaffolding, continuous feedback, and guidance. • Maintain interaction and collaboration (e.g., online group work activities with wikis). • Integrate social networking and/or blogging. • Establish a safe virtual community that promotes motivation. • Incorporate emerging technologies (virtual field trips, VR/AR, Artificial Intelligence). • Leave space for interdisciplinarity and differentiation, be flexible and inclusive. • Promote the development of students’ digital skills. • Add gamification elements. • Create, edit, manage online content, respecting the licenses. Useful resources & tools: Gotomeeting, Gather Town, Padlet, Lino, Tricider, Kahoot, ClassDojo, Facebook, Twitter, Whatsapp, Wakelet, Thinglink, Roundme, Seekbeak, Expeditionspro, Klapty, Taleblazer, AI4ALL Open Learning, Edpuzzle, Powtoon, Storyboard, Google sky, Phet Colorado

RkJQdWJsaXNoZXIy NzYwNDE=