116 The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project Number: 2020-1-DE03-KA226-SCH-093410 Glossary • Adaptive instruction: using alternative educational strategies for inclusion (responding to students’ needs) • ADDIE: Analysis, Design, Development, Implementation, Evaluation – a model for online course development • AR (Augmented Reality): enhancing real objects/context with virtual layers (auditory/sensory elements created with digital technologies) • Community of Inquiry (CoI) framework: a framework outlining the process of establishing meaningful learning experiences (collaborative-constructivist) through enhancement of social, cognitive, and teaching presence • Curriculum alignment: promoting coherence and consistency between the expected outcomes included in a formal curriculum and the teaching methods, learning activities, and assessment used in practice to achieve them • Differentiated instruction: adjusting teaching based on learning needs • DigComp: European Digital Competence Framework for citizens • DigCompEdu: European Digital Competence Framework for Educators • Digital Competence/Literacy: the set of skills, knowledge, and attitudes for confident, creative, and critical use of technologies and systems • Emergency remote teaching: a temporary shift to online learning as a delivery mode due to crisis circumstances • Emerging technologies: new, in-development, or undeveloped technologies that are fast-growing, aiming at novelty • Gamification: the process of turning a gameless context/object (e.g., learning) into a gameful one, using elements found in games (e.g., points, badges) • Interdisciplinary instruction: merging two or more school subjects into one course/activity • Inquiry-based approach: an educational approach where students learn through questioning, observing, and researching based on their ideas • LMS: Learning Management System software • Metacognition: understanding one’s own process of thinking and understanding • MOOCs: Massive Open Online Courses • Online teaching: teaching conducted online, typically with physical distancing among the participants • OERs: Open Educational Resources are teaching, learning, and research materials in digital or any other medium that are part of the public domain or have been released under an open license for no-cost access, use, adaptation, and redistribution (without any or with limited restrictions)
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