EUVHS_IO1_Toolkit_EN

29 The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project Number: 2020-1-DE03-KA226-SCH-093410 Access should be provided to all learners, regardless of their abilities. Especially in online learning, we should respond to learners’ distinct characteristics that may hinder the process of learning (e.g., abilities to use the tools, any misconceptions, or negative previous feelings they may have). Most assistive technologies (e.g., text-to-speech, subtitling, change of formatting) can be integrated to overcome any contextual, physical, or cognitive barriers. The goal is to utilise digital technologies that promote students’ active engagement through project-based, problem-based learning, metacognition, co-construction and sharing of new knowledge. C. Learners’ competences Area 6: Facilitating Learners’ Digital Competence This refers to the way learners’ digital skills are built through the instruction. The DigComp model indicates that a digitally competent citizen possesses five (5) key competences. Based on this, the instructional activities and assessment should focus on developing students’: • information and media literacy: the ability to articulate, process, analyse and critically evaluate (in terms of reliability, credibility of sources, etc.) the digital information. • digital communication and collaboration skills: the ability to use digital technologies effectively and responsibly for communication, collaboration, and participation in the society. • digital content creation skills: the ability to create and modify digital content in different formats, knowing how to interpret the licenses and refer to the authors/sources. • responsible use skills: the ability to manage risks and use digital technologies safely and responsibly. For this, teachers should focus on students’ social and emotional well-being. • digital problem-solving skills: to identify and solve technical problems, or to transfer technological knowledge creatively to new situations.

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