EUVHS_IO1_Toolkit_EN

74 The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project Number: 2020-1-DE03-KA226-SCH-093410 Best Practice 7: Kahoot! 1. Topic/ Area Open to all subjects 2. Target group Teachers, Students 3. Type of Best Practice Online Tool(s), Application(s) 4. Date released n/d 5. Partners/ network N/A 6. Level International/EU or National/Regional or Institutional (HE) 7. Description of the methods/ approach and/or theories used Kahoot is an online game-based platform that can be used to generate multiple choice quizzes, whereby students are to enter a code on their phone or computer to access the game. 8. Purpose/Aim To allow students to engage in a real time platform and share learning, whereby students can race against each other to complete the quizzes on the relevant subject area created by the teacher. 9. Evaluation (results) of its effectiveness Teachers can then use the information given on the subject area to assess the effectiveness of information received by the students. 10. Overview of the lessons learned which are relevant to the project Kahoot can be used across all subject areas and can be incorporated into lesson plans for teachers to use 11. Web link https://kahoot.com/what-is-kahoot/ 12. References/ online sources N/A

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