74 Il sostegno della Commissione europea alla produzione di questa pubblicazione non costituisce un'approvazione del contenuto, che riflette esclusivamente il punto di vista degli autori, e la Commissione non può essere ritenuta responsabile per l'uso che può essere fatto delle informazioni ivi contenute. Convenzione di sovvenzione: 2020-1-DE03-KA226-SCH-093410 Best Practice 7: Kahoot! 1. Topic/ Area Open to all subjects 2. Target group DOCENTEs, Students 3. Type of Best Practice Online Tool(s), Application(s) 4. Date released n/d 5. Partners/ network N.A 6. Level International/EU or National/Regional or Institutional (HE) 7. Description of the methods/ approach and/or theories used Kahoot is an online game-based platform that can be used to generate multiple choice quizzes, whereby students are to enter a code on their phone or computer to access the game. 8. Purpose/Aim To allow students to engage in a real time platform and share learning, whereby students can race against each other to complete the quizzes on the relevant subject area created by the DOCENTE. 9. Evaluation (results) of its effectiveness DOCENTEs can then use the information given on the subject area to assess the effectiveness of information received by the students. 10. Overview of the lessons learned which are relevant to the project Kahoot can be used across all subject areas and can be incorporated into lesson plans for DOCENTEs to use 11. Web link https://kahoot.com/what-is-kahoot/ 12. References/ online sources N.A
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